Episode 15: A Night With Angolan
This is another debrief session with the person who plays Angolan the elf. Christian joins the DM to discuss the quirky elf and previews the exciting things that await the players in Mirkwood.
This is another debrief session with the person who plays Angolan the elf. Christian joins the DM to discuss the quirky elf and previews the exciting things that await the players in Mirkwood.
The battle-weary heroes stumble into Erebor. There they meet a Blue Wizard. He has some bad news… They are being hunted by the great wolf- Taurmyrnoth. The group decides that they must take the retrieved Elendil Stone to the elves in Rivendell, or perhaps home to Lindon. But first they must make their way through …
In the middle of the battle with the Umbarian corsairs, a giant dragon swoops low and lands at the watchtower on Zirakinbar. The pirates had been banking on the dragon, named Raenar, to take them across the land to Mordor where they would deliver the Elendil stone unto the enemy. Raenar, as it turns out, …
The fellowship heads deep into the Withered Heath, where they finally corner the Umbarian corsairs at the watchtower of Zirakinbar. There they discover that the Umbarian leader is the sworn enemy of Feredir, the Dunédain. He is a Black Numenorean, a former King’s Men of Numenor.
This week our heroes make their way from the River Greylin and into the Withered Heath. There they continue to track the Umbarian corsairs to the great Watch Tower on Zirakinbar. What they discover there is far beyond a handful of pirates…
That’s right. This whole episode our heroes are trying to cross a river. But foul voices on the wind compel the water to turn against the fellowship. And crebain spies keep watch as the Umbarian corsairs march farther into the Withered Heath.
In this episode, the group seeks shelter in the ancient Fane of Durin, a hidden temple to the first dwarf. Inside the temple they discover some finely crafted dwarves traps, and a stone so beautiful that only the Arkenstone can compare.
The crew tracks a pack of Umbarian corsairs through the misty mountains and into the Helegrod region, near Gundabad. There they meet a familiar pair of dwarves and find one of the artifacts from Taradon’s Wager.
The fellowship trails the Umbarian thieves through Arador’s End, the final resting place of both Aragorn’s grandfather and Feredir’s grandfather. There the group group encounters a hill troll and some Dourhand Dwarves.
The crew finishes up the battle in Tol Ascarnen and rescues the captured Dunédain. They discover that the pirates have journeyed north through Arador’s End with another of the artifacts from Taradon’s Wager.